.com
World's Largest
Backgammon Room
Backgammon Home Getting Started Help FAQ Backgammon Tournaments 24/7 support Tell A Friend Affiliates Security

Backgammon Game Rules


All the backgammon rules, from the object
of the game to backgammon doubling cube rule, bearing off,
crawford rule and the rule of hitting and entering.Learn the backgammon rules, sharpen your gaming
skills and start winning backgammon!!!



  
Click to Play
Backgammon!
Playing backgammon for fun (virtual) money

Play and practice backgammon for fun and enhance your game skill. Once you have mastered the basics of the game, you can move up and play to win real money.

Back to Top

Playing backgammon for real money

Playing backgammon on Play65™ is just as in real life, only you get to meet people from all over the world and play backgammon against them!
Before playing backgammon for real money, you must deposit money into your Play65™ account.
If you are new to Play65, don't forget to use the special Play65 bonus.
There are two ways to play backgammon for real money after making a deposit: joining an existing backgammon table or creating a new one. In both ways, there is a sum involved and the winner takes everything and pays a small fee.
Click here to view our commissions for real money games.

Back to Top

Series (match play) and single (money game)

When playing a live match, there are two types of game modes:

Series (Match play) - a series of backgammon games between two players. It ends when one player wins by accumulating the agreed and set number of points. For each game, the number of points won is the doubling cube value multiplied by the win type (winning by a gammon is worth 2 points, winning by a backgammon is worth 3 points).

Single game - the normal style of competition, in which each backgammon game is played independently. For each game, the loser pays the winner the agreed initial sum multiplied by the value of the doubling cube and further multiplied by the winning type (two for a gammon or three for a backgammon).

Back to Top

Timers in the game

There are two types of timers when playing at Play65™:

Move timer - this timer displays the time you have left to make a move. It is reset after each move. If this timer expires, the global timer will start ticking.

Global timer - this timer starts ticking only after the move timer expires. The global timer is set for the entire game.


Back to Top

Disconnections and resuming games at Play65™

If you get disconnected, you will have 5 minutes to reconnect and resume the game. To do so, simply log in again and the disconnected game will be resumed automatically for you.
If you do not return within 5 minutes, the backgammon game will be analyzed and the money will be split accordingly. For more detals on the analyzing software we use, click here.

Back to Top

The doubling cube

Backgammon is played for an agreed wager (or number of points in the tournament play). During the course of the game, a player, who feels he or she has a sufficient advantage, may propose doubling the game sum. He or she may do so only at the start of the turn and before the dice are rolled. A player, who is offered a double, may refuse. In such case, he concedes the game and pays the original wager. Otherwise, he must accept the double and keep playing for the new higher sum. A player, who accepts a double, becomes the owner of the cube and only that player may make the next double. Subsequent doubles in the same game are called redoubles. If a player refuses a redouble, he must pay the wager that was at the sum involved prior to the redouble. Otherwise, he becomes the new owner of the cube and the game continues at twice the previous sum involved. Redoubles can increase the original wager by up to 64 times.

Back to Top

Beavers

This is an optional rule in single mode, in which when a player is doubled, he or she may immediately redouble (beaver) while retaining possession of the doubling cube. The original doubler has the option of accepting or refusing, just like with a normal double.

Back to Top

Backgammon - object of the game

The object of the backgammon game is for each player to bring all his or her checkers into his or her home board, and then to bear them off the board. The first player to clear all his or her checkers off the board is the winner.

Back to Top

Backgammon - hitting and entering

A point occupied by a single checker of either color is called a blot. If an opposing checker lands on a blot, the blot is hit and the checker, which was on it, is placed on the bar. Anytime a player has one or more checkers on the bar, his or her first obligation is to enter those checkers into the opponent's home board. A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. For example, if a player rolls 4 and 6, he or she may enter a checker onto either the opponents' four point or six point, as long as the prospective point is not occupied by two or more of the opponents' checkers. If neither of the points is open, the player loses his or her turn. If a player is able to enter some but not all of his or her checkers, he or she must enter as many as possible and then forfeit the remainder of the turn. After the last of a players' checkers have been entered, any unused numbers on the dice must be played.

Back to Top

Bearing off

Once a player has moved all of his or her fifteen checkers into his or her home board, he or she can begin bearing off. A player bears off a checker by rolling a number that corresponds to the point, on which the checker resides, and removing that stone from the board. If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point. If there are no checkers on the higher numbered points, the player can remove a stone from the next highest point. A player is under no obligation to bear off if he can make an otherwise legal move. A player must have all of his or her active checkers inside the home board to bear off. If a checker is hit during the bear-off process, the player must bring that checker back to his or her home board before continuing to bear off.

Back to Top

Gammons and backgammons

At the end of the game, if the losing player has bourne off at least one checker, he loses only the value showing on the doubling cube (the original wager or one point if there have been no doubles). However, if the loser has not bourne off any of his checkers, he or she is gammoned and loses twice the value of the doubling cube. Moreover, if the loser has not bourne off any of his or her checkers and still has a checker on the bar or in the winners' home board, he or she is backgammoned and loses three times the value of the doubling cube.

Back to Top

Commissions when playing backgammon for real money

Backgammon - Single Game (Money)
Commission is taken from the final winning sum (the winner pays for both players)

Up to $50: 4.9%
Example: Joe and Alex play a single game with an initial sum involved of $5. Alex wins by a gammon. $9.02 will be added to Alex's balance and $10 will be deducted from Joe's balance (the commission is $0.49).

$50 up to $100: 3.9%

Over $100: 2.9%

Backgammon - Series Games (Match)
The commission is taken from the sum involved plus 0.5% for each additional point in a game over 1 (the winner pays both).

Up to $50:
base commission (for 1 point): 4.9%, every point: +0.5%, max commission: 9.9%

Example: Diane and Julia play a Series (match) up to 3 points with sum involved of $10. Diane wins the series 3-1.The commission for 3 points is a base commission of 4.9%+2*0.5%=5.9% The commission from each player is
$10*5.9%=$0.59 (the winner pays both their commissions). $8.82 will be added to Diane's balance and $10 will be deducted from Julia's balance.

$50 up to $100:
base commission (for 1 point): 4.4%, every point: +0.5%, max commission: 8.9%

$100 and over:
base commission (for 1 point): 3.4%, every point: +0.5%, max commission: 7.9%

Play65™ encourages matches between players with a similar rating level, therefore:
Increase of 25% in commissions if the rating of one of the players is less than 1620.

And:

Increase of 50% in commissions when the rating difference is 100 to 199.
Increase of 100% in commissions when the rating difference is 200 or more.
Increase of 150% in commissions when the rating difference is 250 or more.
Increase of 200% in commissions when the rating difference is 300 or more.

The following applies only when the last 4 rules apply as well:
-Increased commission will not be applied if both players have a rating higher than 1650 or less than 1450.
-A rating lower than 1400 is considered as 1400 and displayed as 1400*.


Giants room (Rating is 1800+ only)
For each game over 500$: Only 2.45% commission
Up to 10% discount will be given when playing Up to $50
Up to 15% discount will be given when playing for over $50

Maximum commission possible in the Giants room: $20.

Dark Room
Commission is taken from the final winning sum (the winner pays for both players)
Up to $50: 5.9% commission
Up to $100: 4.9% commission
100$+: 3.9% commission


Back to Top

Restricted activities

  • You may not play if you are a resident of the following US states: Arizona, Connecticut, Florida, Louisiana, Montana, Vermont or any other state or territory, in which you are prohibited by law to participate in this game or win any promotional prizes.


  • You may not open more than one account per person, computer and/or address. Each individual account is for the sole and exclusive use of the registered account holder and therefore, cannot be used by any other party.


  • You may not use any software or hardware to assist play. The site will monitor any attempt to use such restricted aids, and shall immediately terminate your account upon discovery of such use.


  • You may not consult with or help other players while they are playing, by using the chat feature, or in any other way.


  • You may not intentionally lose games or try to otherwise manipulate your rating or achieve a competitive advantage.


  • You may not deliberately transfer money between accounts.


  • You may not harass other participants, or post objectionable material, such as using any offensive and/or racial language and/or sending rapid messages in an attempt to break your opponent's concentration and therefore, ruin his or her playing ability. The solicitation of sexual content of any kind will result in immediate blocking of all access to Play65™'s services.


  • You may not send any "spam" e-mails or messages, including (without limitation): (i) any unsolicited email to a recipient (ii) repeatedly posting messages, which are irrelevant to the discussion (iii) solicitation of any goods or services.


  • You may not disconnect on purpose while in a game or allow the global timer to run out.


THE SITE WILL MONITOR ANY PERFORMANCE OF ANY OF THE RESTRICTED ACTIVITIES LISTED ABOVE AND IN ANY EVENT THE COMPANY DEEMS, AT ITS SOLE DISCRETION, THAT SUCH RESTRICTED ACTIVITY WAS PERFORMED IT MAY IMMEDIATELY TERMINATE YOUR ACCOUNT, WHETHER TEMPORARILY OR PERMANENTLY, WITHOUT NOTICE AND THE BALANCE IN YOUR ACCOUNT MAY BE FORECLOSED BY THE COMPANY AND USED TO FINANCE THE COMPANY'S COSTS OF MONITORING, PREVENTING, AND DEALING WITH ENFORCEMENT OF THE AFOREMENTIONED RESTRICTED ACTIVITIES.

Upon termination of your account, your membership in the site will be canceled. You will be prohibited from any future membership and you will not be permitted to participate in any games.

Back to Top

Crawford rule

Crawford rule makes the doubling cube unavailable for a specific game in a series of matches (a.k.a. match play), if one player is one point below the goal.

Example: suppose, two players play a match up to 7. If the score is 6-2, then for the next game the doubling cube will not be available.
However, if the game is won by the player who is behind, the score would be 6-3 and on the next game the doubling cube would be available.

Back to Top

Moving checkers

Moving backgammon checkers is determined by the rolled dice and followed by these rules:

The checkers movement is always forward.A player can move his checker only to an open point with one or no opposing checkers.
Each die indicates a separate move.
A player who gets doubles plays the numbers shown on the dice twice.Moving the checkers in accordance to the roll of dice has to be done unless it's impossible.
(A player can not move his checker in accordance to only one dice).

Back to Top

Backgammon tournaments

A backgammon tournament is a competition which involves a relatively large number of competitors. Backgammon tournaments contain multiple matches, each involving a subset of competitors. The overall backgammon tournament winner will be determined based on the combined results of those individual matches.

There are all kinds of backgammon tournaments: Sit & Go tournament, Knockout tournament, Satellite tournament, swing tournament, etc.

Additional information on backgammon tournaments.

Back to Top